Federal grant · project grant (b)
Supreme Justice: Student Controversies, Debates & Decisions: a Game for Civics and History Classrooms [icivics Proposes a New Civics and History Education Gaming Experience, Earmarked for Young People Ages 12-18. This Project Is a Unique in Its Approach to Teaching Critical Humanities Skills. Icivics Will Partner With Gigantic Mechanic to Design, Create, and Disseminate Supreme Justice ? an Interactive Classroom Experience Meant to Promote Civil Dialogue, Civic and Historical Knowledge ... and Engage Students. Supreme Justice Is a Multi-media Experience. It Builds on Best Practices in Critical Humanities Education. Students Will Engage in a Multi-player Live Simulation; the Technology Combines Video, Individualized Student Profiles, and Real-time Voting. Players Will Explore Different Aspects of Government and Civic Life as Well as Concepts of Student Controversies, Like First Amendment Rights. Our Gaming Experience Will Equip Players With Facts and Primary Sources, Guiding Them Towards Face-to-face Discussions Where They Can Work Together to Craft Arguments and Debate Key Issues.]
Committed
$400,000
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